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1. Landing on Planet - in EVE General Discussion [original thread]
ModusOperandi wrote: I would not soil my feet by treading on the cursed surface of some Godforsaken ball of rock. We are immortal Pod Pilots, born again to bend the space between stars. Such things are beneath us, and shall stay there. Oh y...
- by CMD Ishikawa - at 2017.06.09 04:55:58
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2. What to expect when doing lvl4 combat missions? - in Missions & Complexes [original thread]
I suggest you fit differently that ship, drop those expensive modules and go for a passive T2 tank, then with a mobile depot switch from a huge tank to huge dps, and adapt to every different situation. Rattlesnake is not a good sniper, I'm not say...
- by CMD Ishikawa - at 2017.05.21 05:03:18
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3. Carrier /Drone boats - Radio chatter /Fighters /Drones - in Player Features and Ideas Discussion [original thread]
If it's implemented in a way that becomes a tool for gameplay it won't be annoying, also the rest of the game could also benefit from this. It could even encourage many players to unmute the game, wich is a common thing.
- by CMD Ishikawa - at 2017.04.29 14:53:34
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4. PVE Fitting for a Rattlesnake in Blood Raider space - in Ships and Modules [original thread]
That Rattlesnake is like a big Swiss army knife, you can switch between a monstruos tank to huge dps and adapt to many different scenarios and missions, while running them...!!! Get a Mobile Depot a bunch of modules in your cargo and start pract...
- by CMD Ishikawa - at 2017.04.29 14:45:10
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5. Carrier /Drone boats - Radio chatter /Fighters /Drones - in Ships and Modules [original thread]
Excellent idea, and not only fighters, drones giving audio feedback to orders and warnings would make the gaming experience so much better. Even other weapon platforms could benefit from improved sound effects. Sound is not the best part of Eve.
- by CMD Ishikawa - at 2017.04.14 00:10:33
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6. Need help! Complicated issue!! - in Ships and Modules [original thread]
Null Alliances and Corporations have rules and procedures for new players joining and moving to Null space. It's very suspicious, to say the least, that they just got you in and didn't give you instructions.
- by CMD Ishikawa - at 2017.01.16 14:26:42
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7. Omni nerf...the death of the rattlesnake - R.I.P - in Ships and Modules [original thread]
Do you think is dead? Yes it is, hand me that corpse and I'll make it rose from the death to beat the crap out of those evil NPCs. Rattlesnake is still one of the best battleships out there, yes it got nerf, but that's because it's main weapons s...
- by CMD Ishikawa - at 2014.02.01 11:49:00
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8. How to fit a trader frigate - in Ships and Modules [original thread]
Gizznitt Malikite wrote: How to fly a trader frigate: 1.) Have insta undocks from your stations. 2.) Have insta docks at all your stations. 3.) Cloak / MWD trick to get into warp safely. 4.) Pray no-one shoots your ship just because they ...
- by CMD Ishikawa - at 2014.01.27 22:12:00
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9. How to fit a trader frigate - in Ships and Modules [original thread]
The MWD+cloak does not work with the prototype one, you need a Improved Cloaking Device to make it work and with that one you won't even need a tank, you're as close as invulnerable in high sec as you can be. Be aware that you still can be killed...
- by CMD Ishikawa - at 2014.01.27 22:10:00
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10. Landing on planets / Flying in atmosphere - in EVE Fiction [original thread]
NightCrawler 85 wrote: As someone already mentioned CCP actually did do this at one point. I have no idea why it ended with the demo but linking it here for those that havent seen it before. Nice...! Perhaps Falcon or any other dev can te...
- by CMD Ishikawa - at 2014.01.18 02:30:00
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11. Landing on planets / Flying in atmosphere - in EVE Fiction [original thread]
Our ships are not designed to be inside of planets, it's like putting wheels on the USS Ronald Reagan and make it move in the ground, it was not made for that. If we are going to have some interaction with planets, other than the feature we alrea...
- by CMD Ishikawa - at 2014.01.17 12:16:00
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12. Are Capsuleers definitively "Immortal" outside of their ships? - in EVE Fiction [original thread]
Kira Hhallas wrote: In the moment, you are only mortal human without your pod. But over think your wish to walk under your crew. If your a week in pvp and you lose many ships. How popular you think you are at your Crew. So i think your, will be...
- by CMD Ishikawa - at 2014.01.15 04:06:00
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13. Babies first Battlesship - in Ships and Modules [original thread]
Like someone said before there are not stone writen rules on EVE about what you should fly and how... Usually battleships are used for missions, and the times they are used in pvp are in gangs almost never solo. For PVE the sentry battleships ar...
- by CMD Ishikawa - at 2014.01.13 18:26:00
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14. BIG ships - in Ships and Modules [original thread]
Raven O'Russ wrote: I always feel some sorrow for not being available to fly some dreadnought in high security systems, because as a solitary pilot there is no point for me to even go out of that "safe" space zone. Although that was fixed in Ru...
- by CMD Ishikawa - at 2014.01.11 14:10:00
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15. Are Capsuleers definitively "Immortal" outside of their ships? - in EVE Fiction [original thread]
According to CCP Falcon forget about Dust implants clones or whatever for us, the capsuleers, let's remember that they are 2 different games connected, and it's natural they keep us separated. However the idea of us playing outside the capsule is...
- by CMD Ishikawa - at 2014.01.10 12:22:00
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16. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Zaxix wrote: every ship, except for shuttles, should have a shuttle bay that can hold one shuttle. Awesome ... Awesome ... Awesome ... The concept art in the Nestor has it...!!! There are some really good ideas here and others are very fun...
- by CMD Ishikawa - at 2013.12.31 15:53:00
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17. Hull Tanking: compendium of ideas......and proposition... - in Player Features and Ideas Discussion [original thread]
I don't see how Hull tanking can be as good as the 2 previous defensive layers all ships already have. You have an energy layer, the shields, and a physical one, the armor, why would you bypass those two mechanisms of defense? The only ship that...
- by CMD Ishikawa - at 2013.12.31 14:10:00
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18. Which Ship would you like to see remodelled? - in EVE General Discussion [original thread]
Kagura Nikon wrote: Kiryen O'Bannon wrote: Kagura Nikon wrote: Wrong. Simmetry needs a reason. Assimetry is the natural way ANY engineering project grows. If you need a device added to your project you find best place and put it there. m...
- by CMD Ishikawa - at 2013.12.29 17:08:00
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19. How to access more missions - in Missions & Complexes [original thread]
Train the support skills for the weapons system you choose once you have those at least level 4 train tank skills, if you fly well that Caracal will work fine running level 3 missions. For level 4 missions are many ship choices, my advice is go f...
- by CMD Ishikawa - at 2013.12.29 04:38:00
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20. Optimal ship for the following conditions? - in Missions & Complexes [original thread]
Sentry ships are an option too. A Dominix can get the job done...
- by CMD Ishikawa - at 2013.12.29 04:30:00
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